-
Anodizing
Process of coloring aluminum, makes your gun pretty.
-
Barrel
This is what the ball comes out of...duh.
-
Barrel
Plug Safety device that
goes in your barrel when you aren't playing.
-
Beavertail
Prevents you from thumping your cocker. Thumping is pushing
on the cocking rod to increase velocity when shooting, not what
you thought it was.
-
Bolt
Chambers the ball. Also directs the gas that fires the ball down
the barrel.
-
Bounce
When the ball hits you and doesn't break, hence you do not get eliminated.
-
Break
When the ball breaks, on your opponent is usually good.
-
Bunker
Things that you hide behind. To bunker someone is to come around,
over or under the bunker they are hiding behind and eliminating
them from close range. Fun.
-
Burst
Disk Used on the valve of CO2 and high pressure systems
to vent if the gas pressure inside the tank is too high.
-
Chronograph
Used to measure the velocity of the marker. Usually called a "chrono"
or "chrony".
-
CI
(cubic inch) Used to tell you the volume of air a high
pressure tank will hold, examples are 47ci, 68ci, 88ci and 114ci.
-
CO2
(Carbon Dioxide) The original gas used to propel paintballs,
still the most common used today.
-
Consessions
Stand Where the backplayers hang out at tourneys.
-
Cup
Seal Is related to the valve, and stops the gas from
escaping from the valve when closed.
-
Doo-hickey
The part on the Autococker that throws the timing off, always check
your doo-hickey first.
-
Drop
forward It drops your airsystem down and forward.
-
Elbow
Connects the hopper to the gun, also tend to break at the
worst times.
-
Expansion
Chamber A place for liquid CO2 to expand into a gas to
keep the liquid out of your gun.
-
Foregrip
Something for your non shooting hand to hold on to.
-
FPS
(feet per second) We use FPS to measure the velocity
of the paintball, the international speed limit is 300 FPS.
-
Gogged
Getting shot in the goggles, usually followed by a feeling of shame.
-
Guppy
See "pod."
-
Hammer
In most guns the part that smacks the valve to release the gas that
fires the ball.
-
Harness
Straps onto your back and carries pods.
-
Hopper
The funny shaped thing that you put the balls in.
-
Hot
Gun A gun shooting over
the fields limit.
-
HPA
(high pressure air) The newest and best gas used to propel
paintballs, very expensive when compared to CO2 but much less volital.
-
Hyper-ball
Speedball field using corrugated tubing to make bunkers.
-
Light
Up Shooting an opponent more than once. Produces foul
language.
-
Marker
The "PC" term for paintball gun.
-
Newbie
A new player to the sport.
-
Nitrogen
(N2) See HPA, oh and never call it Nitrous... that makes
you look like a newbie.
-
Pod
Used to carry extra paint onto the field, usually held
in a harness.
-
Powerfeed
Also known as a crossfeed, works on open bolt guns by using
the blowback gas to bounce the ball off the back of the powerfeed
and into the chamber. Helps to prevent ball chopping.
-
PSI
(Pounds per square inch) Used to tell you the amount
of pressure a high pressure air tank will hold, the more pressure
the more shots per tank. Common pressures for paintball are 3000PSI
and 4500PSI.
-
Recball
Playing paintball for fun only.
-
Regulator
Helps to keep a constant gas pressure for your gun to shoot
with, helps prevent hot guns.
-
Remote
Running remote is carrying the tank somewhere on your body rather
than having it on gun. Usually kept in a buttpack. A remote is the
line you use to get the gas from the tank to your gun.
-
Slide
Check Used on air lines to shut off the air supply and
to bleed downstream air.
-
Smoker's
Area Sectioned off area at every indoor tournament where
you can smoke, even in the Skydome.
-
Speedball
Concept style play, most fields are mirrored and the playing
area is like a small arena.
-
Squeegee
A tool used to clean the barrel. Comes in various lengths and configurations.
-
Stock
Class Old Skool style, 12 grams, pumps and 15 balls only.
-
Sup-Air
Speedball using large colorful inflatable bunkers connected by airtubes
that are easy to trip over.
-
Trigger
Shoe Goes over the trigger to make it wider, usually anodized a
pretty color.
-
Turbo
A gun that fires 1.5 balls per trigger pull.
-
Valve
In most guns the hammer smacks the valve to release the gas that
will propel the ball.
-
Wiping
You get hit, then you wipe the paint off to stay in the game.
Most people will crucify you if they catch you wiping.